Answer by felix.
"True" reflections are possible - at least for planar objects like windows and water - but not easy, thus you can't get a "simple answer". You should prepare to learn how the rendering pipeline works,...
View ArticleAnswer by BerggreenDK
You didnt state if you are using the free or pro version of Unity. But as I've been told (currently using the free version only), certain features with shader and shadows has been removed from the free...
View ArticleAnswer by Monkey
I don't understand why there is such a reluctance to writing such a shader that handles real-time reflections and transparency. What's the big deal? Looks like many users here are asking for such a...
View ArticleAnswer by Venryx
I've also been searching for a glass shader with dynamic reflections. I eventually managed to make one, by modifying the MirrorReflective shader/script to include transparency, a base texture, and...
View ArticleAnswer by fherbst
"True" reflections are possible - at least for planar objects like windows and water - but not easy, thus you can't get a "simple answer". You should prepare to learn how the rendering pipeline works,...
View ArticleAnswer by BerggreenDK
You didnt state if you are using the free or pro version of Unity. But as I've been told (currently using the free version only), certain features with shader and shadows has been removed from the free...
View ArticleAnswer by Monkey.du
I don't understand why there is such a reluctance to writing such a shader that handles real-time reflections and transparency. What's the big deal? Looks like many users here are asking for such a...
View ArticleAnswer by Venryx
I've also been searching for a glass shader with dynamic reflections. I eventually managed to make one, by modifying the MirrorReflective shader/script to include transparency, a base texture, and...
View Article